Latency in unreal player mode and broken machine

Hi people!
I experience long latency in unreal player mode. And in broken machine as well (of course, when it speeds up its duh, but also sometimes in itself.)

Anyone knows how to fix this, what am I doing wrong?

Best
Tobi

The latency is discussed in the manual. Switch Unreal Player to “lo fi mode” if you’d like lower latency and grittier textures.

Broken machine is basically a delay with no repeats where the delay time is modulated in a random and chaotic way.

Broken machine adds latency (increases the delay time) as the depth knob is increased. At low depth settings you’ll hear minimal latency (a slightly different flavor of wow or flutter depending on how the T2/speed setting is set) and at high depth settings, you’ll get wild rewind effects and explosive clouds of noise.

TLDR: it’s by design :slightly_smiling_face:

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